Launching a game into the void!

 

What effort it took?

It took about a couple hours a night for the last month to revamp the mechanics of the solitaire game while also working on adding in ad support. And the only support that I was able to add was a simple banner ad. I'll need more time to add more types of ads of course you really gotta love those ads. What I am going to work out next is adding rewarded ads. Which would be a great option for supporting my future games. 

UI Revamp

old in-game look

I also revamped the menu and removed the initial landing page. I feel that if you want a solitaire game for your desktop or phone you really are going to use it for a quick game here and there. So there really isn't much of a need for splash screens and in-game menu etc. Just jump right in play a game or two and thats what I think is the best part about solitaire.

new look and colors

I'm considering some new features if I am able to get any kind of interest on the game. There really hasn't been too much indication that people are interested. I don't know if this is a catch 22 sort of thing. Where since there aren't a lot of features to begin with there isn't a lot of interest. Its like there might be a certain point where there is enough to it to actually spark a desire for more. 

Alas though I cannot at this time justify spending any more time into the game. As it stands it was a significant effort for what will probably amount to very little rewards. We all have to start somewhere and continue on to find out where we end up. And so I will continue on with the next game. 

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